Best Budget Artifacts Commander Deck Under $100 (Osgir)

Best Budget Artifacts Commander Deck Under $100 (Osgir)

Best Budget Artifacts Deck Under $100: Osgir Boros Value

Turn bulk-bin artifacts into an unstoppable resource engine. Master the graveyard with Osgir, the Reconstructor.

The "Artifacts Matter" archetype is one of the oldest and most powerful strategies in Magic: The Gathering. By relying on colorless permanents, these decks can usually ramp faster and assemble game-winning combos easier than traditional creature-based decks. However, that competitive efficiency comes with a massive price tag. Premium artifact staples often run between $30 and $100 a piece.

If you try to build a traditional Blue/Artifact deck on a strict budget, you will constantly feel like you are playing a watered-down version of a better deck. The secret to cracking the Artifact archetype for under $100 is to change the color palette entirely. By moving into Boros (Red/White) and utilizing the graveyard, you can turn 50-cent artifacts into premium value engines.

Osgir, the Reconstructor completely breaks the mathematical parity of the game. Instead of buying expensive mana rocks and card-draw engines, Osgir allows you to play cheap, disposable artifacts, throw them into the graveyard, and then create two copies of them for free. This guide breaks down how to build a highly resilient, exponential artifact engine for under $100.

→ Optimize Your Colors

Ensure your Boros engine has the fundamental card draw and removal it needs to survive the early game.

The Engine: Osgir, the Reconstructor

To play Artifacts on a budget, you need a Commander that generates a two-for-one transaction every time you activate them. Osgir, the Reconstructor is a 4-cost (Red, White, two generic) Giant Artificer with Vigilance, and his text box houses two perfectly synergistic abilities.

  • The Sacrifice Outlet:
    Osgir's first ability reads: "Sacrifice an artifact: Target creature gets +2/+0 until end of turn." While this acts as a nice combat trick, its true purpose is utility. It gives you a free, instant-speed way to put your own artifacts directly into the graveyard so you can abuse them later.
  • The Cloning Engine:
    Osgir's second ability is where the game breaks. You can pay X mana, tap Osgir, and exile an artifact card with mana value X from your graveyard. If you do, you create two token copies of that artifact. You spend cheap mana to buy one artifact early, sacrifice it for value, and then Osgir literally doubles it for you in the mid-game.

The Fodder: Ichor & Mycosynth

Osgir thrives on "cantrip artifacts"—cheap artifacts that provide an immediate benefit when they enter or leave the battlefield. Because you are copying them, you want to abuse these enter-the-board triggers as aggressively as possible.

Ichor Wellspring

This 2-cost artifact is the best card in the deck. When it enters the battlefield, you draw a card. When it is put into a graveyard from the battlefield, you draw a card.

The sequence is brutal: You play it (Draw 1). You sacrifice it to Osgir (Draw 2). Later, you pay 2 mana and tap Osgir to make two token copies of it (Draw 3 and 4). You just drew 4 cards off a 25-cent common.

Mycosynth Wellspring

Operating on the exact same logic as Ichor Wellspring, this 2-cost artifact allows you to search your library for a basic land and put it into your hand when it enters and when it dies. Boros notoriously struggles with ramping and hitting land drops; cycling this through Osgir's engine completely solves the color's biggest weakness by putting a massive pile of lands directly into your hand.

The Setup: Looting & Discard Outlets

Sometimes, drawing a massive 8-cost artifact in your opening hand is a death sentence. You won't have the mana to cast it naturally for several turns. Osgir changes this dynamic by treating the graveyard as a second hand. If you can discard that expensive artifact into the graveyard on Turn 1, Osgir can cheat two copies of it onto the battlefield later.

Faithless Looting & Thrilling Discovery

We lean heavily into Red's "Impulse" mechanics here. Faithless Looting costs 1 mana to draw two cards and discard two cards. Thrilling Discovery costs 2 mana to discard two cards, draw three cards, and gain life.

In a standard deck, discarding cards is a penalty. In an Osgir deck, discarding a massive artifact creature like Triplicate Titan or a heavily costed artifact like Meteor Golem is the entire point. You are actively burying your best cards in the graveyard so your Commander can revive them at a massive discount.

The Ramp: Doubling Mana Rocks

Boros notoriously struggles to keep pace with Green's ability to pull lands out of the deck. To compensate, Red and White rely entirely on "Mana Rocks"—artifacts that tap for mana. Osgir takes this standard strategy and breaks the math entirely by cloning your most efficient mana sources.

  • Commander's Sphere & Mind Stone
    These are the perfect rocks for Osgir. You play Commander's Sphere for 3 mana. You tap it for mana, and then you can sacrifice it to draw a card. On the next turn, you use Osgir to exile it from the graveyard and create two token copies of it. You now have two mana rocks, which you can immediately tap for mana, and then sacrifice again to draw two more cards. It is a brilliant engine that provides both ramp and card draw simultaneously.
  • Sol Ring & Basalt Monolith
    Cloning a Sol Ring with Osgir for 1 mana gives you two Sol Rings (a net gain of 4 colorless mana per turn). If you clone a Basalt Monolith (which taps for 3 colorless mana), you suddenly have an explosion of 6 colorless mana available, allowing you to cast your massive artifact finishers multiple turns ahead of schedule.

The Control: Reusable Removal

In a traditional deck, once you cast a removal spell, it is gone. In an Osgir deck, your removal spells are artifacts, meaning they can be recycled and multiplied to lock down the entire board.

Dispeller's Capsule & Meteor Golem

Dispeller's Capsule is a 1-cost White artifact that you can sacrifice to destroy a target artifact or enchantment. By looping it through Osgir, you create two more Capsules, effectively shutting down your opponents' ability to play any valuable enchantments or mana rocks for the rest of the game.

Meteor Golem is expensive at 7 mana, but when it enters the battlefield, it destroys any target nonland permanent. This is the exact type of card you discard early with Faithless Looting. Later in the game, you pay 7 mana to Osgir, exile the Golem, and create two token copies of it. This destroys two of the biggest threats on the board while giving you two 3/3 bodies.

The Kill: Massive Artifact Creatures

Because Osgir creates token copies of artifacts, the best win conditions in the deck are massive artifact creatures that leave even more tokens behind when they die. This creates a terrifying, highly resilient board state that can survive almost any board wipe.

Triplicate Titan

This 9-cost behemoth is a 9/9 with Flying, Vigilance, and Trample. When it dies, it creates three 3/3 Golem tokens with those same keywords. If you dump this in your graveyard and Osgir copies it, you get two 9/9 Titans. If your opponent casts a board wipe to destroy them, you are immediately rewarded with six 3/3 flying, trampling Golems. It is mathematically devastating.

Myr Battlesphere

When Myr Battlesphere enters the battlefield, you create four 1/1 Myr tokens. When it attacks, you can tap your Myr tokens to buff the Battlesphere and deal direct damage to the defending player. When Osgir clones this from the graveyard, you get two Battlespheres and eight 1/1 Myr tokens, creating an instant army capable of burning an opponent out without even needing combat damage to connect.

The Vault: Premium Artifact Upgrades

The $100 Osgir engine is incredibly fast and highly synergistic right out of the box. However, because Osgir relies on creating tokens and sacrificing artifacts, he naturally pairs with some of the most expensive and powerful combo pieces in the MTG Commander format.

If you want to park your capital into format-defining staples and push this deck into competitive Tier-1 territory, these are the premium assets to hunt down for your vault.

Anointed Procession

The quintessential White token doubler. Because Osgir's activated ability explicitly states that he creates token copies of the exiled artifacts, Anointed Procession applies to everything he does. If you activate Osgir targeting a Triplicate Titan in your graveyard with this enchantment on the board, you do not get two Titans—you get four. It takes an already broken math equation and squares it.

Krark-Clan Ironworks (KCI)

One of the most notoriously powerful artifacts in MTG history. It allows you to sacrifice any artifact to add two colorless mana to your mana pool. In an Osgir deck that floods the board with cloned artifact lands, copied mana rocks, and endless Myr tokens, KCI allows you to instantly convert your entire board state into a massive burst of mana to end the game on the spot.

The Geeky Domain Verdict

Reconstruct the Meta.

You do not need to drop $100 on a single mana rock to play a highly competitive Artifact deck. By shifting away from traditional Blue control strategies and embracing Boros graveyard recursion, you can turn 50-cent bulk artifacts into an unstoppable resource engine. Osgir, the Reconstructor completely shatters the normal math of the game by treating your graveyard as a discount cloning facility.

The key to piloting this deck successfully is aggressive looting. Do not be afraid to discard your massive 9-mana finishers in the early game. Spend the first few turns ramping with cheap mana rocks, filling your graveyard, and setting the stage. Once Osgir hits the board and untaps, you can instantly multiply your resources and overwhelm the table before they realize what you have built.

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