DBS Fusion World: FS03 Broly Starter Deck Upgrade Guide

Geeky Domain Crew
2026-05-03T07:40:51-07:00

The FS03 Broly Starter Deck provides the absolute best foundation in Dragon Ball Super: Fusion World, but playing it unaltered is a trap. Learn how to transform this entry-level deck into a relentless tournament juggernaut by stripping out the vanilla filler, turbo-charging your Energy Area, and dropping the format's most devastating Secret Rare Boss Monsters.

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Starter Deck Upgrade Guide: FS03 Broly (Green)

Transform the base Broly Starter Deck from a slow ramp build into an unstoppable, tournament-ready juggernaut.

Dragon Ball Super: Fusion World is a game of blistering momentum. If you bring an unaltered, factory-sealed Starter Deck to a local tournament, you will be systematically dismantled by Turn 4. Bandai designs these $15 starter decks to teach you the basic mechanics of the game, not to win championships. They are loaded with "vanilla" cards (cards with no abilities) and inefficient energy costs.

However, the FS03 Broly (Green) Starter Deck provides the absolute best foundation in the game. The Green color identity in Fusion World is built entirely around "Ramp"—accelerating your energy markers faster than your opponent so you can drop massive, game-ending Boss Monsters while they are still stuck playing the mid-game.

To survive the 2026 meta, we need to extract the filler from the FS03 decklist and install highly efficient, budget-friendly Super Rares (SRs) that streamline the ramp engine. This guide breaks down exactly what to cut, what to buy, and the premium Secret Rares (SCRs) you should target to max out the deck's rarity.

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The Leader: Awakening the Legendary Super Saiyan

Everything in this deck revolves around maximizing the efficiency of your Leader card: Broly. In his unawakened state, he is a standard 15,000 Power Leader. But once your life drops to 4 or less, you Awaken him into a 25,000 Power monster that naturally draws cards when he attacks.

More importantly, Green is the only color that actively manipulates the Energy Area. If you are playing Broly correctly, you should reach 6 to 8 Energy while your opponent is still struggling at 4 Energy.

The Golden Rule of Green

If a card in your deck does not either (A) accelerate an extra card from your hand or drop area into your Energy Area, (B) act as a cheap combo piece to protect your life total, or (C) destroy an opponent's Battle Card upon entry, it does not belong in this deck. We are playing a pure, relentless math equation.

Addition by Subtraction: Trimming the Fat

The FS03 Starter Deck includes a lot of thematic "flavor" cards that look cool but are mathematically useless in a competitive setting. You must ruthlessly cut these cards to make room for consistency.

Remove these cards from your 50-card list immediately:

Cut: 4x Paragus (Vanilla 2-Drop)
At 2 Energy for 15,000 Power and absolutely zero card text, this card is dead weight. In modern Fusion World, if you spend 2 Energy, that card must generate an effect or draw you a card. We will replace these with cards that actually advance our ramp strategy.

Cut: 2x Gigantic Meteor (Starter Version)
While Extra Cards are important for defense, the starter deck runs too many high-cost defensive events that clog your hand. We want to be proactive, not reactive. We will trim these to ensure we draw more Battle Cards.

Cut: 4x Bio-Broly (Vanilla 3-Drop)
A 3 Energy investment for a card that does not impact the board state or ramp your energy is a critical tempo loss. We are cutting these for highly efficient, 3-drop Super Rares that search our deck for combo pieces.

The Engine Rebuild: Turbo-Charging the Energy Area

The entire goal of the early game (Turns 1 through 3) is to play cards that take the top card of your deck and place it into your Energy Area in Rest Mode. This allows you to "skip" a turn mathematically and reach your 8-drop Boss Monsters before the opponent can set up their defenses.

Add: 4x Turles (Energy Generator)

This is a mandatory staple for any Green deck. When Turles is played, you take the top card of your deck and place it directly into your Energy Area. This is your premium Turn-3 play. It establishes a 20,000 Power body on the board while permanently advancing your resource curve.

Add: 4x Destructo Disc (Extra Card)

While the starter deck relies heavily on Battle Cards to ramp, you need cheap, 1-Energy Extra cards to filter your hand and accelerate your game plan. Destructo Disc allows you to KO an opponent's low-cost threat while cycling a card, ensuring you don't fall behind on board presence while you ramp.

Surviving the Swarm: The Combo Step

Because you are spending your first three turns ramping your energy instead of playing defensive blockers, aggressive Red and Yellow decks will swing at your Leader constantly. You have to use the Combo Step efficiently to protect your Life total without bleeding your hand dry.

The starter deck includes decent Combo power, but it lacks the necessary consistency to survive against optimized tournament decks.

The Super Combo Rule: Every deck in Fusion World is legally allowed to run four "Super Combo" cards. These cards cost 0 Energy to combo and provide a massive +20,000 Power boost. Ensure you are running four copies of the Green Super Combo (like Paragus: BR). Never ink these into your Energy Area unless it is an absolute emergency.

The 10k Pitch: When building your deck, count how many cards have a +10,000 Combo power printed on the side. You need a high density of these cards to throw away during the Combo Step to deflect early 15,000 Power attacks without wasting your premium Super Combos.

The Turn 4 Pivot: Stabilizing the Board

By Turn 4, if your ramp engine has worked correctly, you should have 5 or 6 Energy while your opponent only has 4. This is where you pivot from pure ramping to board control. You need to clear away the cheap attacker cards your opponent played in the early game.

We are replacing the clunky mid-range cards from the starter deck with a highly efficient, targeted removal Battle Card.

Add: 4x Son Goku (5-Drop Super Rare)

This 5-Energy Super Rare (SR) is the ultimate bridge to your late game. When you play this Son Goku, his [On Play] auto-skill allows you to choose one of your opponent's Battle Cards with a cost of 4 or less and KO it. You immediately erase their best attacker and establish a massive 25,000 Power threat on your side of the board. This forces the opponent to stop attacking your Leader and deal with Goku, buying you the exact time you need to reach 8 Energy.

The Artillery: Upgrading the 8-Drop

The starter deck gives you an 8-cost Broly as your primary win condition. It is a decent card for learning the game, but it lacks the devastating, immediate impact required to close out a competitive match. If you are going to spend 8 Energy, that card must practically win the game the second it hits the table.

Cut: Broly (Starter Deck 8-Drop)

The starter deck 8-drop has [Double Strike], but it doesn't protect itself or disrupt the opponent's strategy upon entering the board. In a fast-paced meta, tapping out your entire 8 Energy for a card that can be immediately KO'd by an opponent's Extra Card on the following turn is a fatal mistake.

Add: Broly: BR (Secret Rare / Super Rare)

This is the apex predator of the Green color identity. When you play the booster-pack version of the 8-cost Broly: BR, his [On Play] skill forces your opponent to choose one of their Battle Cards AND one card from their hand, placing them both in the Drop Area. You strip their resources, destroy a threat, and land an unstoppable 45,000 Power behemoth on the board.

The Razor's Edge: Mastering the Awakening

The final piece to mastering this upgraded deck is understanding exactly when to take damage. Your Broly Leader card cannot Awaken into his 25,000 Power form until your Life is at 4 or less. If your opponent recognizes you are playing a ramp deck, they might intentionally "starve" you—refusing to attack your Leader so you remain un-Awakened and miss out on your bonus card draw.

Self-Awakening Tools: To prevent being starved, you must include cards that allow you to take Life into your hand voluntarily. Cards like Gigantic Meteor or self-damaging Battle Cards allow you to force your own Life down to 4 on your own terms. Do not be afraid to take intentional damage in Turns 1 and 2. In Green, your Life total is simply a resource used to dig deeper into your deck and find your 8-cost Boss Monsters.

The Vault: Secret Rares and Alternate Arts

Because Bandai utilizes a strictly mapped distribution model, standard Super Rares (SRs) are printed in abundance to keep the game accessible for players. However, the true financial equity in Dragon Ball Super: Fusion World lies entirely in the Alternate Art (Alt-Art) and Secret Rare (SCR) variations of these meta staples.

If you are looking to maximize the rarity of your Broly deck or secure long-term, inflation-proof assets for your graded collection, these are the premium Case Hits you should target.

Broly: BR (Secret Rare - Alternate Art)

This is the absolute crown jewel of the Green color identity. The standard SCR is powerful, but the Alternate Art version features stunning, full-card gold foil stamping and completely unique artwork. Because it is a guaranteed 4-of staple in every competitive Green deck, the demand drastically outweighs the mathematically constrained supply. A BGS Black Label or PSA 10 copy is a cornerstone Bandai asset.

Son Goku (Super Rare - Alternate Art)

The premier 5-drop removal tool in the format also received a gorgeous Alternate Art treatment in the booster boxes. Because players need a full playset (four copies) to optimize their mid-game, this Alt-Art maintains immense liquidity. It bridges the gap between high-end collectors and dedicated tournament grinders who want to "bling out" their competitive decks.

The Geeky Domain Verdict

Control the Energy, Control the Game.

The FS03 Broly Starter Deck is the perfect Trojan Horse. Out of the box, it is sluggish, but its underlying framework provides access to the most oppressive ramp engine in Dragon Ball Super: Fusion World. By ruthlessly cutting the vanilla filler and investing in efficient energy generators like Turles and devastating Boss Monsters like the 8-cost Broly: BR, you flip the mathematical advantage permanently in your favor.

When piloting this upgraded list, remember to stay disciplined. Take early damage to accelerate your Awakening, manage your Super Combos carefully, and focus entirely on reaching your 8-Energy threshold before your opponent can stabilize. Once the Legendary Super Saiyan hits the board, the match is mathematically over.

Master the Bandai Meta:

→ Level Up: Read the DBS Fusion World Strategy Hub

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