Best FS11 Son Goku Budget Deck Guide (DBS Fusion World 2026)

Geeky Domain Crew
2026-05-01T18:52:32-07:00

Dragon Ball Super: Fusion World is a game of momentum and math. You don't need a $300 deck to win. Discover the ultimate FS11 Son Goku budget deck guide, featuring the best frontline attackers and combo staples under $5 to crush the 2026 meta.

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The Ultimate FS11 Son Goku Budget Deck Guide (Under $50)

Because beating a $300 Secret Rare with a fifty-cent uncommon is the true Saiyan way.

Dragon Ball Super: Fusion World is a game of momentum, math, and occasionally, blinding rage when your opponent drops a Ghost Rare that costs more than your monthly car payment. In the 2026 meta, the arms race has pushed the price of premium "Whale" decks into the stratosphere. But here is the beautiful thing about Fusion World: math doesn't care about foil stamps.

The fundamental mechanics of the game—specifically the Combo Phase and the Awaken mechanic—heavily favor players who understand resource management over those who just buy the most expensive cards. The FS11 Son Goku Leader is the perfect example of this. It is a highly aggressive, relentlessly consistent engine that can completely overrun top-tier meta decks before they even have the energy to play their Secret Rares.

You don't need a perfectly optimized, $400 decklist to claim victory. By focusing on the structural tier of the game—the high-utility Battle Cards and hyper-efficient Super Combos that cost under a few dollars—you can build a tournament-ready FS11 deck for less than $50.

Below, we break down the core mechanics of the FS11 Leader, the essential budget frontline attackers, and the defensive combo package you need to survive the endgame. It’s time to push your power level up without draining your wallet.

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Looking for a different Leader? This FS11 guide is the first deck breakdown in our 2026 competitive series. Check out our FB09 Dual Evolution guide or explore the latest market pull rates in our main hub.

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The Engine: Understanding FS11 Son Goku

Your Leader dictates the entire pace of your match. FS11 Son Goku is built for players who like to dictate the terms of engagement early and often. While other Leaders want to sit back and draw cards, FS11 rewards you for getting your hands dirty in the combat phase immediately.

FS11 Son Goku (Unawakened / Awakened)

Type: Leader - Universe 7

Unawakened Power: 15,000

Awakened Power: 20,000

The Strategy: In his unawakened state, FS11 Goku relies on early-game pressure. The goal isn't necessarily to deal massive damage on turn one or two, but to force your opponent to throw away their hand (combo cards) just to protect their life total. Once your life drops to half (or you meet the specific Awaken condition), Goku flips over into his Awakened state, bumping his base power to 20,000. At this point, your opponent has to commit significantly more resources just to scratch you, while every single one of your attacks requires them to dump multiple cards from their hand to survive. It’s a battle of attrition, and FS11 is designed to exhaust the opponent's options by turn five.

The Top 3 Budget Frontline Attackers

An aggressive Leader needs an aggressive army. In Fusion World, you want Battle Cards that offer high base power for a low energy cost, or cards that have immediate "On Play" effects that disrupt the opponent's math. These three staples form the core of your offensive pressure and cost less than a cup of coffee combined.

1. Vegeta [Unrelenting Prince]

Cost: 3 Energy

Power: 20,000 | Combo Power: 10,000

Current Market Avg: ~$0.50 - $1.00

Why It Wins: This is your primary mid-game beater. At 3 energy for 20,000 power, Vegeta natively threatens any Awakened Leader without needing additional combo support. More importantly, his [Critical] keyword means that if he deals damage to the opponent's life, that life card goes to the Drop Area instead of their hand. Depriving a Fusion World player of the cards they get from taking damage is the fastest way to choke out their resources.

2. Piccolo [Namekian Tactician]

Cost: 2 Energy

Power: 15,000 | Combo Power: 10,000

Current Market Avg: ~$0.25 - $0.75

Why It Wins: Piccolo is the Swiss Army knife of the deck. When you play him, you get to look at the top three cards of your deck, reveal a Universe 7 card, and add it to your hand. It’s a 15,000-power body that replaces itself instantly, ensuring you never run out of combo pieces or late-game threats. It smooths out your energy curve and keeps your hand full, which is exactly what an aggressive deck needs to survive a longer game.

3. Master Roshi [Turtle Hermit's Lesson]

Cost: 1 Energy

Power: 5,000 | Combo Power: 5,000

Current Market Avg: ~$0.15 - $0.50

Why It Wins: Do not let the 5,000 power fool you. Master Roshi is arguably the best turn-one play in the deck. His ability allows you to rest him to reduce the power of an opponent's Battle Card by 5,000 for the turn. This entirely ruins the opponent's offensive math. It forces them to over-commit combo cards just to hit your Leader, bleeding their hand dry over the first three turns of the game.

The Top 3 Defensive & Combo Staples

In Fusion World, you don't block with creatures; you block with the cards in your hand. Mastering the Combo Phase is what separates average players from tournament winners. These three budget staples provide the defensive backbone required to protect your Awakened FS11 Goku from massive, game-ending swings.

1. Krillin [Universe 7 Super Combo]

Cost: 2 Energy

Power: 10,000 | Super Combo Power: +20,000

Current Market Avg: ~$1.50 - $3.00

Why It Wins: Every deck is allowed up to four "Super Combo" cards, and you absolutely must run four of them. When your life is at 4 or less, throwing this card from your hand into the Combo Area grants a massive +20,000 power to your Leader or Battle Card for zero energy. It is your ultimate panic button. It completely shuts down an opponent's carefully calculated "lethal" attack and leaves them exposed for your counter-offensive on the next turn.

2. Kamehameha (Extra Card)

Cost: 1 Energy

Type: Extra / Counter

Current Market Avg: ~$0.50 - $1.00

Why It Wins: Sometimes, combo power isn't enough. You need raw, instant-speed disruption. Kamehameha is a 1-cost Counter that grants your Leader +15,000 power for the battle. Keeping one energy open and passing the turn immediately makes your opponent sweat. They have to assume you hold this card, forcing them to waste extra combo cards just in case. It’s a one-mana psychological weapon.

3. Tien Shinhan [Focused Beam]

Cost: 1 Energy

Power: 5,000 | Combo Power: 10,000

Current Market Avg: ~$0.20 - $0.60

Why It Wins: You will almost never play Tien onto the battlefield. His entire purpose is to sit in your hand and serve as perfectly efficient combo fodder. Because he has a native 10,000 Combo Power but no specific requirements to use it, he is the easiest way to bump your Awakened Goku from 20,000 to 30,000 during a defensive step, completely blanking an opponent's standard mid-game attack.

The Top 3 Late-Game Finishers Under $5

You’ve spent the first four turns bullying your opponent’s life total and forcing them to discard their best combo pieces. Now it is time to close the game. While the $80 Secret Rares get all the hype, these budget "Boss Monsters" hit the board with massive power and devastating abilities that can easily secure the final blow.

1. Son Goku [Universe 7 Hope]

Cost: 4 Energy

Power: 25,000 | Combo Power: 0

Current Market Avg: ~$3.00 - $4.50

Why It Wins: This is the anchor of your late-game strategy. For four energy, you get a 25,000-power behemoth. But his real value is his [On Play] ability: you can choose one of your opponent's rested Battle Cards with a cost of 3 or less and instantly KO it. You are simultaneously deleting their mid-game threat while establishing a body that requires your opponent to commit massive resources to block. It’s an enormous tempo swing right when the opponent is running out of cards.

2. Android 17 [Tournament MVP]

Cost: 4 Energy

Power: 20,000 | Combo Power: 10,000

Current Market Avg: ~$1.50 - $2.50

Why It Wins: Sometimes, brute force isn't the answer. Android 17 provides the tactical utility you need to finish off a defensive opponent. When Android 17 attacks, he possesses the [Double Strike] keyword, meaning he deals two damage to the opponent's life instead of one. If your opponent is sitting at two life, Android 17 forces them into a "block or die" scenario. Pair him with a few combo cards from your hand, and you can end the game out of nowhere.

3. Gohan [Unbound Potential]

Cost: 3 Energy

Power: 25,000 | Combo Power: 0

Current Market Avg: ~$0.50 - $1.00

Why It Wins: Gohan is incredibly stat-heavy for a 3-cost card. The catch? He cannot attack active Battle Cards. But in an aggressive FS11 deck, that restriction doesn't matter, because you are aiming squarely at the opponent's Leader anyway. Dropping a 25,000-power attacker on turn three puts an immense, almost suffocating amount of pressure on the opponent before they even have enough energy to play their own defensive sweepers.

Honorable Mentions: The Penny Stocks

A competitive deck is only as good as its worst cards. The final slots in your 50-card deck shouldn't be random filler; they should be high-utility "Penny Stocks" that cost under fifty cents but keep your engine running perfectly.

Senzu Bean (Extra Card) (Avg Price: ~$0.25)

A historic staple of the Dragon Ball card game. For 1 energy, you grant your Leader or Battle Card +5,000 power for the turn, and you switch one of your energy to Active Mode. It essentially pays for itself while permanently buffing your defense for the rest of the turn cycle. Never leave home without it.

Goten [Innocent Youth] (Avg Price: ~$0.15)

A 1-cost Battle Card with a 10,000 Combo Power. You play him early to poke for chip damage, and if he gets targeted by removal, you simply use him as combo fodder on your next turn. He is the definition of cheap, expendable efficiency.

The Geeky Domain Verdict

The Verdict

The FS11 Son Goku Leader proves that in the 2026 Fusion World meta, aggressive math beats expensive cardboard. By focusing on the $50 budget tier, you can build a deck that punishes "whale" players who rely on slow, greedy setups. Your strategy is simple: establish the frontline early with Piccolo and Vegeta, force the opponent to bleed their hand during the Combo Phase, and drop a heavy-hitter like Son Goku [Universe 7 Hope] to finish the job.

Do not be intimidated by Secret Rares. Master the Awaken timing, keep a Krillin Super Combo in your back pocket, and show the locals what a true Saiyan can do on a budget.

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